// Broken light on ascension bluffs
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Dec 12 22:07:26 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[150], immediateIndexed
dcl_constantbuffer cb2[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2darray (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 16
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s0, l(0.000000)

// Decals 2 - Calculate depth
mov r9.z, r1.x
mad r9.w, r9.z, cb1[65].x, cb1[65].y
mad r9.z, r9.z, cb1[65].z, -cb1[65].w
div r9.z, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
add r9.z, r9.z, r9.w

// Decals 2 - Stereo Adjustment
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t120.xyzw
add r8.w, r9.z, -r8.y
mul r8.w, r8.w, cb1[140].x
mul r8.w, r8.w, l(0.5)
div r8.w, r8.w, r9.z
// mul r8.w, r8.w, r7.w
mad r9.x, r8.w, -r8.x, v0.x

mul r0.xyzw, v0.yyyy, cb0[8].xyzw
// Decals 2 - Replace v0 with corrected r9
mad r0.xyzw, r9.xxxx, cb0[7].xyzw, r0.xyzw
mad r0.xyzw, r1.xxxx, cb0[9].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[10].xyzw
div r0.xyz, r0.yzxy, r0.wwww
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r0.xxyz
max r0.w, |r1.z|, |r1.y|
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r2.x, |r1.z|, |r1.y|
mul r0.w, r0.w, r2.x
mul r2.x, r0.w, r0.w
mad r2.y, r2.x, l(0.0208350997), l(-0.085133)
mad r2.y, r2.x, r2.y, l(0.180141)
mad r2.y, r2.x, r2.y, l(-0.330299497)
mad r2.x, r2.x, r2.y, l(0.999866)
mul r2.y, r0.w, r2.x
mad r2.y, r2.y, l(-2.000000), l(1.57079637)
lt r2.z, |r1.z|, |r1.y|
and r2.y, r2.z, r2.y
mad r0.w, r0.w, r2.x, r2.y
lt r2.xy, r1.zwzz, -r1.zwzz
and r2.x, r2.x, l(0xc0490fdb)
add r0.w, r0.w, r2.x
min r2.x, r1.z, r1.y
lt r2.x, r2.x, -r2.x
max r1.y, r1.z, r1.y
ge r1.y, r1.y, -r1.y
and r1.y, r1.y, r2.x
movc r0.w, r1.y, -r0.w, r0.w
add r0.w, r0.w, l(3.14159274)
mul r3.x, r0.w, l(0.159154937)
mad r0.w, |r1.w|, l(-0.0187292993), l(0.074261)
mad r0.w, r0.w, |r1.w|, l(-0.212114394)
mad r0.w, r0.w, |r1.w|, l(1.57072878)
add r1.y, -|r1.w|, l(1.000000)
sqrt r1.y, r1.y
mul r1.z, r0.w, r1.y
mad r1.z, r1.z, l(-2.000000), l(3.14159274)
and r1.z, r2.y, r1.z
mad r0.w, r0.w, r1.y, r1.z
mul r3.y, r0.w, l(0.318309873)
lt r1.yz, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[2].zzwz
movc r1.zw, r1.zzzz, r3.xxxy, r0.yyyx
mul r0.z, r0.z, cb0[2].x
div r0.xy, r0.yxyy, r0.zzzz
mad r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
movc r0.xy, r1.yyyy, r0.xyxx, r1.zwzz
mov r0.z, cb2[5].y
sample_l_indexable(texture2darray)(float,float,float,float) r1.yzw, r0.xyzx, t3.wxyz, s1, l(3.000000)
max r2.xyz, |r1.yzwy|, l(0.000001, 0.000001, 0.000001, 0.000000)
add r1.yzw, r1.yyzw, cb2[6].yyyy
mul_sat r1.yzw, r1.yyzw, cb2[6].wwww
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[5].zzzz
exp r2.xyz, r2.xyzx
add r2.xyz, -r1.yzwy, r2.xyzx
mad r1.yzw, cb2[7].zzzz, r2.xxyz, r1.yyzw
mad r1.yzw, r1.yyzw, cb2[2].xxyz, -cb2[2].xxyz
mad r1.yzw, cb2[7].wwww, r1.yyzw, cb2[2].xxyz
itof r0.zw, cb1[149].zzzw
mad r0.z, r0.w, l(4.656612873E-010), r0.z
mad r2.xy, r0.zzzz, cb2[8].yyyy, r0.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t1.xzwy, s1, l(3.000000)
mul r0.w, r0.w, cb2[8].z
mul_sat r2.x, r0.w, l(20.000000)
mul r0.w, r0.w, r2.x
add r2.xyzw, r0.xyxy, l(-0.500000, -0.500000, 0.500000, 0.500000)
mad r0.xy, r0.xyxx, l(0.000010, 1.000000, 0.000000, 0.000000), cb2[9].zzzz
mul r3.x, r0.z, l(5.000000)
mul r0.z, r0.z, cb2[9].y
mul r4.x, r0.z, l(0.100000)
sincos r3.x, r5.x, r3.x
mov r6.x, -r3.x
mov r6.y, r5.x
mov r6.z, r3.x
dp2 r3.y, r6.zyzz, r2.zwzz
dp2 r3.x, r6.yxyy, r2.zwzz
add r2.xyzw, r2.xyxy, r2.xyxy
max r2.xyzw, |r2.xyzw|, l(0.000001, 0.000001, 0.000001, 0.000001)
log r2.xyzw, r2.xyzw
add r3.xy, r3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t1.xzyw, s1, l(1.000000)
mul r0.z, r3.y, cb2[8].w
mad r0.z, r0.w, l(0.250000), r0.z
mad r0.z, r3.x, cb2[9].x, r0.z
mad r1.yzw, cb2[2].xxyz, r0.zzzz, r1.yyzw
add r1.yzw, r1.yyzw, l(0.000000, 0.100000, 0.100000, 0.100000)
mov r4.y, l(0)
add r0.xy, r0.xyxx, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s1
add_sat r0.x, r0.x, cb2[10].x
mul r0.xyz, r0.xxxx, r1.yzwy
mad r0.w, cb2[5].x, l(-2.000000), l(3.000000)
mul r2.xyzw, r2.xyzw, r0.wwww
exp r2.xyzw, r2.xyzw
dp4 r0.w, r2.xyzw, r2.xyzw
add r0.w, -r0.w, l(1.000000)
mul r0.xyz, r0.xyzx, r0.wwww
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.xyz, r0.xyzx, l(0.001000, 0.001000, 0.001000, 0.000000)
add r0.w, -cb2[10].w, cb2[10].y
mad r0.w, cb2[10].z, r0.w, cb2[10].w
mad r0.xyz, r0.xyzx, r0.wwww, cb2[4].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, l(0.333300, 0.333300, 0.333300, 0.000000)
add r0.x, r0.x, -cb0[11].y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r13.xyz, r1.xyzx, r1.wwww
mov r13.w, l(1.0)
mul r14.xyzw, r13.yyyy, cb1[1].xyzw
mad r14.xyzw, r13.xxxx, cb1[0].xyzw, r14.xyzw
mad r14.xyzw, r13.zzzz, cb1[2].xyzw, r14.xyzw
add r14.xyzw, r14.xyzw, cb1[3].xyzw
// Multiple Effects - Standard Variant - Standard Stereo Fix
add r12.w, r14.w, -r12.y
// mul r12.w, r12.w, r10.w
mov r14.xyzw, l(0,0,0,0)
mad r14.x, r12.w, -r12.x, r14.x
//  Multiple Effects - Standard Variant - Transform from clip to world
mul r13.xyzw, r14.yyyy, cb1[41].xyzw
mad r13.xyzw, r14.xxxx, cb1[40].xyzw, r13.xyzw
mad r13.xyzw, r14.zzzz, cb1[42].xyzw, r13.xyzw
mad r13.xyzw, r14.wwww, cb1[43].xyzw, r13.xyzw 

div r0.yzw, r1.xxyz, r1.wwww

//  Multiple Effects - Store original value of r0 into r14 for later use
add r14.yzw, r0.yyzw, -cb1[71].xxyz

//  Multiple Effects - Add stereo correction to r0
add r0.yzw, r0.yzw, r13.xxyz

add r0.yzw, r0.yyzw, -cb1[71].xxyz


add r0.yzw, -r0.yyzw, cb1[68].xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
sqrt r0.y, r0.y
add r0.y, -r0.y, cb0[11].x
mul r0.z, cb0[11].x, l(0.200000)
div_sat r0.y, r0.y, r0.z
mul r0.x, r0.x, r0.y
mad r0.x, cb0[2].y, r0.x, cb0[11].y
sqrt r0.z, r0.x
mov r0.xyw, l(1.000000,1.000000,0,1.000000)
add r1.xyzw, -r0.wwzw, r0.zzzz
mad o0.xyzw, cb0[11].zzzz, r1.xyzw, r0.xyzw
// mov o0.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
